pos feedback effects2



min/max values

to prevent an element disappearing entirely, min 1% max 99%, not 0



pos feedback example

e.g. two forces 50%/50%, random move to 51%/49%, stronger force wins to 54%, accelerates to 100%/0%

restrict to 99%/1% to ensure that the element is not lost and may reappear in the future

exception: growth/explosive effects such as bacteria, count must reduce to 0, a single item can multiply and take over the entire container



resettting effects

may result in more stable systems



linear  	y = 2x + 3


nonlinear	y = 3x^2 + 2


res		if x > 10 then
			x = 5
		other cases
			x2 = x + 0.1
