economics game


3 or more players

start with 10 x $10 notes each

start with 10 notes in the center of the table

transactions, economics



tokens

	house/building
	manufacturing facility
	bag of wheat
	motor vehicle
	goat/cow
	

turns move around the table

at each turn, take a card from the card stack

cards

	sell an asset
		an asset must be offered for sale. a price is said. any player may offer to buy the asset at that price,

		or no player may be interested. If sold, the buying player gives the notes to the current 

		player and the current player hands over the asset to the buyer


	time to eat
		if the player has a bag of wheat, this is placed into the center of the table. if not, they

		must buy one. all other players must write down a price to sell a bag at, and then the buyer

		may chose the lowest price and buy the wheat from that player


	breakfast
		if the player has a goat/cow then no cost, otherwise must place 1 note in the center of the table

		for the cost of food


	collect rent
		if the player has a building, 1 note is collected from the center of the table


	collect profits from manufacturing
		if the player has a manufacturing facility, 2 notes are collected from the center of the table


	maintenace costs
		if the player has a motor vehicle, 1 note is placed into the center of the table


	time to relax
		if the player has a motor vehicle, 2 notes are collected from the center of the table (not usually a financial transfer)


	pay tax
		1 note is placed in the center of the table


	rebalance
		current player gets 1 note from every 4 that are in the center of the table (shouldn't be necessary, to adjust for prices that are too high or low)


	if center of the table is empty, no rent/etc is collected on cards that would normally have that
